/*
-----------------------------------------------------------------------------
This file is part of NxGraphics, Multimedia Engine.
Author : Stephane Kyles. Developed in Prague, Czech Republic.
				_   __       __  ___                         
			   / | / /_  __ /  |/  /____   _____ ____ _ ____ 
			  /  |/ /| |/_// /|_/ // __ \ / ___// __ `// __ \
			 / /|  /_>  < / /  / // /_/ // /__ / /_/ // /_/ /
			/_/ |_//_/|_|/_/  /_/ \____/ \___/ \__,_// .___/ 
													/_/      
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef __NXMOCAPPrerequisites_H__
#define __NXMOCAPPrerequisites_H__

#include "NxMocap_DLL.h"

#include <cassert>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <cstring>
#include <cstdarg>
#include <cmath>

#include <iostream>
#include <map>
#include <sstream>
#include <fstream>

// STL containers
#include <vector>
#include <map>
#include <string>
#include <set>
#include <list>
#include <deque>
#include <queue>
#include <bitset>

#define WIN32_LEAN_AND_MEAN
#include <windows.h>


#if defined( _MSC_VER )
// Turn off warnings generated by long std templates
// This warns about truncation to 255 characters in debug/browse info
#   pragma warning (disable : 4786)

// Turn off warnings generated by long std templates
// This warns about truncation to 255 characters in debug/browse info
#   pragma warning (disable : 4503)

// disable: "conversion from 'double' to 'float', possible loss of data
#   pragma warning (disable : 4244)

// disable: "truncation from 'double' to 'float'
#   pragma warning (disable : 4305)

// disable: "<type> needs to have dll-interface to be used by clients'
// Happens on STL member variables which are not public therefore is ok
#   pragma warning (disable : 4251)

// disable: "non dll-interface class used as base for dll-interface class"
// Happens when deriving from Singleton because bug in compiler ignores
// template export
#   pragma warning (disable : 4275)

// disable: "C++ Exception Specification ignored"
// This is because MSVC 6 did not implement all the C++ exception
// specifications in the ANSI C++ draft.
#   pragma warning( disable : 4290 )

// disable: "no suitable definition provided for explicit template
// instantiation request" Occurs in VC7 for no justifiable reason on all
// #includes of Singleton
#   pragma warning( disable: 4661)

// disable: deprecation warnings when using CRT calls in VC8
// These show up on all C runtime lib code in VC8, disable since they clutter
// the warnings with things we may not be able to do anything about (e.g.
// generated code from nvparse etc). I doubt very much that these calls
// will ever be actually removed from VC anyway, it would break too much code.
#	pragma warning( disable: 4996)

// disable: "conditional expression constant"
#   pragma warning (disable : 201)

#endif


class MTRand;
class CHAnim;
class precision_timer;
class KinectPlayer;

namespace NxMocap_Namespace {

using namespace std ;

class NxMocapManager ;
class NxMocapMysql;
class NxMocapStreamer;
class NxMocapSkeleton;
class NxMocapPlayer;
class NxMocapPlayerPolhemus;
class NxMocap_Recorder ;
class Socket ;
class SocketClient ;
class SocketSelect ;
class SocketCServer ;
class NxMocapPlayerBvh;

typedef __w64 unsigned int SOCKET;

typedef std::vector<float> NxMocapData;
typedef std::map<int, NxMocapData *> NxMocapDataList;

// Template class for creating single-instance global classes. 
template <typename T> class NxMocap_Export Singleton
{
    protected:
	static T* ms_Singleton;
    public:
		Singleton( void )
		{
            assert( !ms_Singleton );
			#if defined( _MSC_VER ) && _MSC_VER < 1200	 
            int offset = (int)(T*)1 - (int)(Singleton <T>*)(T*)1;
            ms_Singleton = (T*)((int)this + offset);
			#else
			ms_Singleton = static_cast< T* >( this );
			#endif
        }

        ~Singleton( void )
		{  
			assert( ms_Singleton );
			ms_Singleton = 0; 
		}

        static T& getSingleton( void )
		{	
			assert( ms_Singleton );
			return ( *ms_Singleton );
		}

        static T* getSingletonPtr( void )
		{ 
			return ms_Singleton;
		}
};


}// NxMocap_Namespace

 

#endif